Data URLs should be separated by new lines. Hitting save will manually load and initialize all third party modifications listed. They will be initialized automatically from then on, in order, until removed.
Save ListLower overall quality of rendering, primarily in spatial environments. Favorable for low performance hardware.
Altering your interface size preference will change the scale of all text, and scale all menus accordingly.
Opt for a lower-contrast user interface.
Lowers the intensity of backdrops in gameplay contexts.
For larger than standard rendering output, use of an adapter is recommended. Changing this setting will reinitialize - you will lose your current position, but not your progress.
Lower the contrast of the render output.
Lower the brightness of the render output.
psst. if you're lagging and you have a good machine with multiple monitors, there's a good chance something on your other monitor is causing it. i know that sounds insane, but it's true!! like if you have youtube or something playing a video, try minimizing it and see if that helps.
this is because the game uses HTML/CSS directly as a rendering system, and at least on windows this somehow translates to being impacted reaaally heavily by other web-based rendering processes. maybe even try changing which monitor you have it on, especially if you're on a laptop, cause that apparently affects which GPU the process uses.
the new experimental accessibility stuff, particularly the ones that affect rendering contrast/brightness, or the combat backdrops, might cause your game to run pretty poorly. we're seeing how that pans out. interface one should work nicely though
we're in uncharted territory over here buddy.
Activate REDUCED INTENSITY to present alternative options to scenarios involving realtime controls.
Logs of games or game-like experiences may contain inherited context of their rules, allowing for re-interpretive rendering through user input.
This feature is intended for entertainment only, and may result in memory drift if misused. It may be disabled to ensure memories of games do not depart from their true events.